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Channel: theory – Keith Burgun
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Game Placebo

Homeopathy, for those who don’t know, is a form of alternative “medicine”.  It involves diluting an active medicinal ingredient into a solution so many times that there ends up being a mathematically...

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I’m launching a Patreon campaign!

I’m launching a Patreon campaign to support my article writing and possibly help me create other game-design-related media. With my second book, Clockwork Game Design finished (it will be out March of...

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Introducing my new video series: 3 Minute Game Design

I’ve started a new video series called 3 Minute Game Design. I created a YouTube channel for it, and have posted the first entry in the series. Episode 1 discusses some fundamental ideas like...

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My response to Against Design (Blog Post)

Frank Lantz wrote an article last night called “Against Design“. When I read the article, I was kind of confused by what I was supposed to take away from it, as there are some conflicting statements in...

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The Clockwork Game Design Podcast: Episode 11 – Good Formalism with Charles...

Today’s episode features an hour-long discussion with game designer at NYU Game Center teacher Charles Pratt. Charles and I met at the Practice conference and had some good discussions, and I think our...

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Interview with Tadhg Kelly

You probably already know Tadhg Kelly, as he’s one of game design’s most prolific writers. He writes for TechCrunch, as well as his own blog at www.whatgamesare.com. In this interview I ask him about...

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Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and...

I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac...

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BONUS: Humane Storytelling with Jenny Bee

I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I wanted to share this quick bonus episode with you: a conversation with Jenny...

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Achieving playfulness in strategy game design

On a recent podcast episode, Brett “BrickroadDX” Lowey and I discussed the property of “playfulness” in strategy game design, and a lot of conversation over on my stream and Discord have taken place...

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